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Unity current version
Unity current version








  • Added console commands "enable173" and "disable173".
  • Fixed wall collider in 173_opt blocking the player from clicking buttons on the outside.
  • Fixed door collider not being wide enough to block the player from "seeing" 173.
  • unity current version

  • Now using 7 points for 173 sight detection so that corners are included, should move a lot less when seen.
  • Fixed broken references to codex and resource slot prefabs.
  • Therefore, moved message creation out of Awake() for game services It must happen before any game service component(UI, etc) adds a message or those will be destroyed.
  • Messenger Cleanup() now happens when engine reloads.
  • Cursor is now hidden and locked during gameplay.
  • Buttons now use lists of target actors so that they can enable / disable multiple objects.
  • Changed codex doc labels to differ from the actual documents so it's easier to read.
  • Fixed codex breaking when disabling / enabling the PDA.
  • Increased door collider so that 173's arms are no longer visible through the door.
  • Fixed audio manager losing references to used sounds when reusing them.
  • Refactored RoomCache to use far fewer lines.
  • Fixed bug with walking sound playing at running speed when holding run key but out of breath.
  • This meant that dying and restarting broke events, as the scene is reloaded and the times became irreconcilable.
  • Fixed TimeSinceEvent condition using two a different check, timeSinceStartup, then the event itself, which was using timeSinceLevelLoad.
  • unity current version

    Because they are stored in a queue, this ensures that oldest sounds are used first, hopefully after they've played for a while(less jarring for the player)

    unity current version unity current version

    it will attempt to utiliize any free audio sources before reusing currently playing sources.

  • The audiomanager now stores playing sounds in a queue, so that multiple 2D sounds can be played at once.
  • Functions to reload and quit the game on game over.
  • Added functionality to audio manager to play sound sequences as well as repeat sounds only for a certain number of times.
  • The timer starts out at x seconds if 173 respawns enough times without discovering the player, it will decrease the respawn timer down to once per second.
  • 173 now searches the map for the player.
  • First Version of SCP: Unity with recorded changelog.










    Unity current version